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Advanced Photoshop – Issue 120, March 2014 PDF

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Advanced.Photoshop.-.Issue.120,.March.2014.PDF-GAAKS

Advanced.Photoshop.-.Issue.120,.March.2014.PDF-GAAKS – 78 MB

Advanced Photoshop magazine is packed full of expert advice for mastering professional Photoshop skills. Each edition has in-depth tutorials inspired by the latest commercial trends covering all the key Photoshop skills, from digital painting and photomanipulation, to graphical illustration and typographical effects. The magazine also has inspirational interviews with some of the biggest names in the creative world, a tailored Photoshop Helpdesk, and features looking in more detail at industry skills and services. Every issue comes with a free CD, which contains files to aid you with that issue’s workshops, as well as free resources, video tutorials and wallpapers.

English – Pages 100 – PDF

Tutorial Files
http://blog.advancedphotoshop.co.uk/tutorial-files/tutorial-files-issue-120/

Link to magazine
https://www.imagineshop.co.uk/magazines/advancedphotoshop/advanced-photoshopr-issue-120.html

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Unity Asset – Ex2D v1.2.7

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Unity.Asset.-.Ex2D.v1.2.7-GAAKS

Unity.Asset.-.Ex2D.v1.2.7-GAAKS – 4 MB

https://www.assetstore.unity3d.com/#/content/1795

Requires Unity 4.0.0 or higher.

ex2D is a highly integrated 2D-sprite-related development extension for Unity. It aims at providing a high performance 2D sprite/UI solution inside Unity, with a specific focus on creating tons of cutting-edge sprite animations and other content in complicated Unity scenes, while still maintaining great performance on mobile devices.

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Schoolism – Advanced Lighting with Sam Nielson

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Schoolism – Advanced Lighting with Sam Nielson | 17.8 GB
Genre: eLearning | Language: English

Learn about the intricacies of light and surface from games industry veteran Sam Nielson! Over a course of nine video lectures, Sam will show you how to achieve more realistic rendering in virtually any situation, through techniques based on the physical properties of light and matter. He will talk in detail about different types of light sources and how to combine them, as well as shadows, reflection, the interaction of light with different materials, and much more!

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Lesson Plan

Lesson 1 – Properties of Light and Advanced Lambertian Reflection
In this first lecture, I will start with the basics. I’ll talk about fundamental properties of light, different types of light sources that you will encounter in your work, and some simple lighting schemes. I will also discuss Lambertian reflection in depth, including the interplay between bounce light, occlusion, texture, and cast shadows. For your first assignment, you will be asked to paint a simple scene in grayscale using a basic lighting scheme.

Lesson 2 – Light and Surface Color
I will dedicate this lesson to light and surface color: we’ll discuss how colored surfaces interact with different colors of light, and talk about common causes of color variation. We’ll delve into advanced lighting schemes, and I’ll talk about ways to simplify the always-challenging task of dealing with multiple colored lights. For your assignment, you will be asked to paint a simple scene in color with a more complex lighting scheme and different colored surfaces.

Lesson 3 – Specular Reflectance and Painting the Unseen
In this lecture, I will discuss specular and Fresnel reflections, diffuse and anisotropic reflections, specular highlights, and variable reflectivity. We’ll talk about global illumination and handling elements not in the scene, such as off-camera shadows and lighting effects. For your assignment, you will be asked to paint a simple scene with global illumination and various levels of reflectivity.

Lesson 4 – Translucent Properties
In this lesson, we’ll talk about translucent and transparent surfaces. I’ll go into more detail about Fresnel reflection and refraction, including caustic effects. We’ll learn simple ways to handle chromatic distortion and iridescence. I will demonstrate how to paint sub-surface scattering and density variations and talk about the laws that cause them. For your assignment, you will be asked to paint a simple scene of objects with various types of translucency.

Lesson 5 – Hair and fur
In this lesson I will talk about the physical properties of a very complex subject: hair and fur. We’ll discuss the unique ways they react to lighting schemes. We’ll also learn about the essential differences between fur, plastic wigs, and human hair. For your assignment, you will be asked to paint a portrait of a character that is covered with different types and lengths of hair within a pre-determined lighting scheme.

Lesson 6 – Skin
Skin is one of the most difficult surfaces to handle realistically! So in this lesson, I will talk about the material properties of skin and how they interact with their surroundings, including what’s underneath the skin. I’ll demonstrate how to make skin look correct in various lighting conditions. For your assignment, you will be asked to paint a portrait with the attributes of the skin represented in appropriate places.

Lesson 7 – Light in Atmosphere
In this lecture, I will talk about properties of atmosphere. We will look at how light reacts to a variety of atmospheric effects, including the object of a continual struggle for serious landscape painters: clouds. We’ll discuss common types of atmospheric scattering and demonstrate their uses in painting. For your assignment, you will be asked to paint a simple scene with mountains, clouds and atmospheric effects.

Lesson 8 – Water
In this lesson, I’ll teach how to paint water, one of the most complicated materials you’ll ever have to deal with. I will describe in detail the laws governing water and the simplest process for handling this complex subject. For your assignment, you will be asked to paint moving water into an existing scene.

Lesson 9 – Light and human experience
The series culminates in this final discussion: how light informs and affects the human experience. I will discuss exposure and dynamic range, saturated edges, and enhanced atmospheric perspective. We’ll talk about how to steer emotional response with lighting and surface, about visual resonance, and about how experience affects viewer response to the effects we use in paintings. Finally, we’ll talk about how to translate all the principles we’ve talked about into different rendering styles. For your final assignment, you will be asked to paint a simple image using a combination of the effects talked about in this lecture.

RapidGator :

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Schoolism.-.Advanced.Lighting.with.Sam.Nielson.|.17.8.GB-GAAKS.part01.rar – http://uploaded.net/file/6yv02q5o
Schoolism.-.Advanced.Lighting.with.Sam.Nielson.|.17.8.GB-GAAKS.part02.rar – http://uploaded.net/file/6udjxo3v
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Schoolism.-.Advanced.Lighting.with.Sam.Nielson.|.17.8.GB-GAAKS.part13.rar – http://uploaded.net/file/wcf0nvuy
Schoolism.-.Advanced.Lighting.with.Sam.Nielson.|.17.8.GB-GAAKS.part14.rar – http://uploaded.net/file/gre5lsn4

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3DBuzz – Advanced Digital Production

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3DBuzz.-.Advanced.Digital.Production-GAAKS

660 Lessons 178+ Hrs Project Files Included MP4

3D Buzz is proud to announce the Mastering Maya: Advanced Digital Production online class. This intensive course takes you on to your next step of Maya training as you experience the creation of a complete animated short using Maya 2008 and the Adobe Creative Suite.

SECTIONS
4 videos / 03:24:42 Course Introduction
20 videos / 08:24:38 Goblin Concept Art
28 videos / 09:15:49 Knight Concept Art
24 videos / 10:11:36 Ragnaroth Concept Art
12 videos / 04:39:19 Tree Concept Art
8 videos / 03:14:16 Goblin Image Planes
27 videos / 07:38:37 Goblin Modeling
20 videos / 04:08:32 Intro to Zbrush
16 videos / 05:15:39 Goblin Sculpting
5 videos / 01:34:31 Goblin Head Zbrush
12 videos / 02:32:56 Intro to UVLayout
10 videos / 04:55:27 Modifying UVLayout
11 videos / 03:42:07 Goblin UVs
4 videos / 01:15:58 Bump and Displacement
67 videos / 10:51:39 Goblin Texturing
3 videos / 01:37:33 Intro to Sub-Surface Scattering
53 videos / 19:30:16 Knight Modeling
50 videos / 17:45:27 Knight Texturing
8 videos / 03:00:13 Ragnaroth Modeling
12 videos / 02:41:55 Ragnaroth Texturing
18 videos / 05:24:29 Tree Modeling
18 videos / 04:59:53 Tree Texturing
15 videos / 04:22:03 Storyboards
4 videos / 01:20:33 Pub Interior
15 videos / 02:16:39 Intro to Soundbooth
6 videos / 02:00:54 Voice Audio
9 videos / 03:28:27 Tool Development
46 videos / 15:17:50 Goblin Rigging
4 videos / 00:26:12 Knight Rigging
1 videos / 00:17:13 Tree Rigging
1 videos / 00:09:16 Ragnaroth Rigging
41 videos / 08:38:42 Face Rigging
21 videos / 04:18:25 Character Skinning
11 videos / 02:07:20 Prop Rigging
1 videos / 00:29:32 Character Sets
4 videos / 00:42:58 Referencing
14 videos / 04:16:59 Layout
13 videos / 03:37:28 Environment and Animation
38 videos / 05:07:16 Effects and Rendering

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Autodesk Product Design Suite Ultimate 2015 win64 X-FORCE []

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Autodesk.Product.Design.Suite.Ultimate.2015.win64.X-FORCE-GAAKS

Product Design Suite is a comprehensive solution delivering 3D product design, simulation, collaboration, and visualization tools to complete your entire engineering process. The Digital Prototyping capabilities of the suite can help you design better products, reduce development costs, and get to market faster.

http://www.autodesk.com/suites/product-design-suite/overview

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Advanced Photoshop – Issue 118

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Advanced.Photoshop.-.Issue.118-GAAKS

Advanced Photoshop magazine is packed full of expert advice for mastering professional Photoshop skills. Each edition has in-depth tutorials inspired by the latest commercial trends covering all the key Photoshop skills, from digital painting and photomanipulation, to graphical illustration and typographical effects. The magazine also has inspirational interviews with some of the biggest names in the creative world, a tailored Photoshop Helpdesk, and features looking in more detail at industry skills and services. Every issue comes with a free CD, which contains files to aid you with that issue’s workshops, as well as free resources, video tutorials and wallpapers.

English – Pages 100 – PDF

Tutorial Files
http://blog.advancedphotoshop.co.uk/tutorial-files/tutorial-files-issue-118-2/

Link to magazine
https://www.imagineshop.co.uk/magazines/advancedphotoshop/advanced-photoshopr-issue-118.html

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Unity Asset – City Builder Starter Kit v1.5.0

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Unity.Asset.-.City.Builder.Starter.Kit.v1.5.0-GAAKS

https://www.assetstore.unity3d.com/#/content/12876

Requires Unity 4.3.4 or higher.

Use the City Builder Starter Kit to create City Building games for mobile, web and desktop.

Included is a complete sample game with all, UI, graphics, various buildings, etc. The game is data driven with easily extensible data classes for adding your own unique behaviour.

Check out the videos on youtube: [Introduction]

This kit requires NGUI: Next-Gen UI Kit

Features
– Define building shape, name, sprite, description, cost.
– Define building occupants (like dragons in dragonvale, or even furniture if you prefer).
– Define custom building actions.
– Move and Sell Buildings.
– Stop the game and come back and progress has continued.
– Use speed ups to build faster.
– Includes a number of fantasy styled icons, frames, and buttons, plus a sample of the assets from JNA Mobiles – Beautiful Fantasy Building asset.
– Extensible data and manager classes, add your own behaviour with only a small amount of code.
– Works on Mobile (tested on iPad 3, IPhone 4S and IPhone 5).
– Now includes an alternative 3D view.
– Build interconnected paths

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Autodesk Alias AutoStudio 2015 Win x64 []

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Autodesk.Alias.AutoStudio.2015.Win.x64-GAAKS

Industrial surface and automotive design tools

View demo videos of Alias® automotive design and surface design software—Alias Design, Alias AutoStudio, and Alias Surface. These powerful tools support concept visual communication, design modeling, technical surfacing, reverse engineering, real-time design visualization, and engineering development collaboration.

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Unity Asset – Spaceshooter Starter Kit v1.2

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Unity.Asset.-.Spaceshooter.Starter.Kit.v1.2-GAAKS

https://www.assetstore.unity3d.com/#/content/2713

Requires Unity 3.4.2 or higher.

SpaceShooter Starter Kit is an incredible kit to build a classic arcade game. It can be easily adapted to another setting.

This kit includes:
– A player’s ship completely ready for use. Just drag drop.
– Two enemy ships fully ready for use. Just drag drop.
– A Main Menu screen.
– A Credits screen.
– A Victory screen.
– A Defeat screen.
– A playable level, very easy to edit and adapt to create your own levels.
– Link to website.
– Sound Effects and Music.

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Autodesk Revit MEP 2015 winx64 []

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Autodesk.Revit.MEP.2015.winx64-GAAKS

Autodesk® Revit® software provides mechanical, electrical, and plumbing (MEP) engineers with tools to design even the most complex building systems. Revit supports Building Information Modeling (BIM), to help drive accurate design, analysis, and documentation of efficient building systems from concept through construction. Information-rich models support design throughout the building lifecycle.

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Autodesk Revit Structure 2015 winx64 []

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Autodesk.Revit.Structure.2015.winx64-GAAKS

Autodesk® Revit® software is a Building Information Modeling (BIM) solution for structural engineering firms, providing tools specific to structural design. BIM improves multidisciplinary coordination of structural design documentation, minimizes errors, and enhances collaboration among building project teams.

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Autodesk Revit Architecture 2015 Winx64 []

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Autodesk.Revit.Architecture.2015.Winx64-GAAKS

Autodesk® Revit® software works the way architects and designers think, so you can develop higher-quality, more accurate architectural designs. Use tools specifically built to support Building Information Modeling (BIM) workflows. Capture and analyze concepts, and maintain your vision through design, documentation, and construction.

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Digital-Tutors – Introduction to Python Scripting in NUKE

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Digital-Tutors.-.Introduction.to.Python.Scripting.in.NUKE-GAAKS

Run Time: 2h 46m
Level: Intermediate
Tutor: Chris Gick for Nuke 6.3v6

Python is a widely used scripting language that is integrated into NUKE to let us artists control the user interface, quickly modify many nodes and integrate with external applications. By learning some Python commands and workflows we can extend NUKE and write scripts that let us focus on creating art. We will start this NUKE tutorial by echoing the Python commands that NUKE uses internally and begin writing our own code. From there we will learn how to correctly create nodes, set properties at node creation and have our scripts automatically run whenever NUKE starts up. From there, we can begin working on some projects, like a script that selects all nodes of a specific class based on user input and a script to automatically break a multi-channel EXR into individual auto-cropped shuffle nodes so we can begin compositing faster.

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http://rapidgator.net/file/18103903967d49e9fa14f6c2ec836a67/Digital-Tutors.-.Introduction.to.Python.Scripting.in.NUKE-GAAKS.part2.rar.html

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Stan Winston School – ZBrush Creature Sculpting

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ZBrush.Creature.Sculpting-GAAKS

Stanwinstonschool – ZBrush Creature Sculpting

Master ZBrush Character Artist Josh Herman (THE AVENGERS, LIFE OF PI, IRON MAN 3) takes you through his process for translating a 2D Photoshop design – in this case, Dan LuVisi’s rendition of VENOM – into a 3D digital sculpture. This nearly 6 hour tutorial by one of Hollywood’s most sought after ZBrush sculptors will help you elevate your CG artistry to a professional level.

Approximate Run Time: 05:47:08
Title Introduction – 00:00:00
Prepping Reference Photos – 00:00:52
Roughing Out The Head – 00:06:58
Roughing Out The Tongue Teeth – 00:19:26
Roughing Out The Gums – 00:32:09
Establishing The Mouth – 00:44:52
Establishing The Surface – 00:56:17
Establishing The Head Teeth – 01:01:29
Adjusting The Top Teeth – 01:06:16
Adjusting The Bottom Teeth – 01:12:56
Establishing The Jaw – 01:14:22
Using Subdivision Levels – 01:18:00
Color – 01:36:51
Preliminary Pose – 01:54:09
Shape Adjustments – 01:57:08
Planes – 02:01:27
Establishing The Eyes – 02:12:15
Posing – 02:22:33
Posing The Tongue – 02:28:51
Refining The Head Neck – 02:32:51
Hard Surface Modeling – 02:42:44
Refining Teeth Neck Shape With Respect To Anatomy – 02:48:04
Musculature – 03:05:32
Refining The Chest Back – 03:26:30
Refining The Eyes – 04:05:47
Detailing Mouth Teeth – 04:16:39
Throat Inner Muscle – 04:17:01
Teeth Gums – 04:30:16
Detailing The Tongue – 05:05:47
Saliva – 05:15:49
Rendering – 05:36:57
Wrap Up – 05:46:23

WebPage: https://www.stanwinstonschool.com/tutorials/zbrush-creature-sculpting-digital-sculpture-tutorial

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Lynda – Navisworks Essential Training

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Lynda.-.Navisworks.Essential.Training-GAAKS

Total Duration: 2h 37min
Author: Eric Wing
Site: http://www.lynda.com/CAD-BIM-tutorials/Navisworks-Essential-Training/154421-2.html

Navisworks spans the design and the construction worlds. This course is designed for residents of both: construction personnel, architects, and engineers who are looking to integrate design with the as-built world. Learn how to use Navisworks Manage and Navisworks Simulate to gain control and get a holistic view of your projects. Eric Wing shows how to manage models, clash the models for interference, and virtually construct a building using a construction timeline. He also shows how to create material takeoffs and conduct live, interactive walk-throughs with clients and contractors. On the surface, Navisworks might look like just a file viewer, but with this course, you’ll learn things about its analysis and simulation tools that would be either impossible or impossibly expensive any other way.

Topics include:
Appending and merging different file types
Walking through your model
Working with viewpoints
Reviewing and marking up a model
Manipulating and finding objects
Adding links to objects
Sorting and grouping
Creating clash tests
Adding a timeline with the Timeliner
Creating material takeoffs
Creating custom animations and scripts for an interactive movie

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[GIVE AWAY] – Download Norton AntiVirus 2014 free for 6 Months

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Norton Antivirus 2014 //pp style=

Norton AntiVirus 2014 from Symantec is one of the top rated security suite that offers all-around computer security. A one year license of this product sells for $49/€37 , but now you can get around $24 worth 6 month subscription of Norton AntiVirus 2014 for free.

Symantec’s Norton Antivirus (NAV) has been solidly protecting PCs for years, and its reputation remains intact with 2014 version.It has a reliable and powerful anti-malware scanning engine that prevents or blocks spyware and viruses. Further the antivirus offers five patented protection layer for secure online navigation and its very light on system resources.

NAV suite includes anti-spyware , antivirus and browser protection module, installation is quick and it will take just one minute.The suite offers specific modules to protect your online activity such as Norton Safe Search toolbar and Norton Identity Safe. Identity safe is an excellent password manager and the safe search module indicates whether the webpages displayed on the search is safe or not. But, the suite doesn’t provides any options to opt-out these modules.Also Norton Antivirus will analyze your Facebook wall,to prevent spreading of malware and also blocks loading of malware webpages on your browser and thwarts downloading of dangerous applications.

This antivirus software scans your instant messages and checks your email for suspicious links and dangerous or infected attachments.In real-time , this software will fend off viruses, rootkits, spyware and trojans.

The downloadable file (above) is an online installer which is around 537 KB, double clicking on the install manger will download and install Norton Antivirus 2014 (version 21.1.0.18). As the 2014 version is bulky, just leave the installer screen and wait to finish the download process.

Next, install NAV 2014, which will take around one minute and after installation, its safe to restart your PC. After rebooting your PC, launch the security software and you will find the subscription status as ‘180 days remaining’.

Allegorithmic Bitmap2Material 2.1 for Modo 701 Mac OS X

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Allegorithmic.Bitmap2Material.2.1.for.Modo.701.Mac.OS.X-GAAKS

Substance Bitmap2Material

Bitmap2Material is an incredibly powerful tool that helps you generate full, seamlessly tiling materials (normal map, height map, specular, etc.) from any bitmap image (usually a photo), right within MODO 701. B2M greatly simplifies the process of creating tileable textures and offers the unique ability to randomize and produce infinite variations with a single click!

This is the 2.1 version for Modo 701 Mac OS X (MAVERICKS) tested and works perfectly. Mac users rejoice, this is the working general plug-in NOT THE .UNITYPACKAGE VERSION OF THIS PLUG-IN. Should also be compatible with Maya.

1)First Download and install the substance for Modo plug-in VERSION (1.0.4).

2) Once installed copy the Bitmap2Material 2.1 folder to /Library/Application Support/Luxology/Content/Kits/Substance folder.

3) Open Modo and under the ‘Texture’ menu navigate the ‘Substance’ menu item and choose ‘open a substance’, this should take you directly into the substance folder that holds the plug-in directory.

The Manual’s also located in this folder….. The link to the youtube video tutorial explaining its’ usage and configuration for Modo 701 Mac OS X is located below.

https://www.youtube.com/watch?v=A5lRHa-WwHY

FINALLY!!!!! ENJOY

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Digital Tutors – Rendering an Architectural Night Scene in V-Ray and Photoshop (Only MAX file))

Walter Murch – In the Blink of an Eye Revised 2nd Edition

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Walter.Murch.-.In.the.Blink.of.an.Eye.Revised.2nd.Edition-GAAKS

http://www.amazon.com/Blink-Eye-Revised-2nd-Edition/dp/1879505622

In the Blink of an Eye is celebrated film editor Walter Murch’s vivid, multifaceted, thought — provoking essay on film editing. Starting with what might be the most basic editing question — Why do cuts work? — Murch treats the reader to a wonderful ride through the aesthetics and practical concerns of cutting film. Along the way, he offers his unique insights on such subjects as continuity and discontinuity in editing, dreaming, and reality; criteria for a good cut; the blink of the eye as an emotional cue; digital editing; and much more. In this second edition, Murch reconsiders and completely revises his popular first edition’s lengthy meditation on digital editing (which accounts for a third of the book’s pages) in light of the technological changes that have taken place in the six years since its publication.

I was upload.php?requestid=1334, I upped it.

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