Chapter 1: Adding Foliage, Fire, and Smoke with Paint Effects
Chapter 2: Growing Short Hair, Long Hair, Grass, and Electric Arcs with Fur and nHair
Chapter 3: Creating Water, Smoke, and Sparks with nParticles
Chapter 4: Generating nParticle Swarms and Bubble Masses with Expressions and MEL Scripting
Chapter 5: Simulating Semi-Rigid and Rigid Debris with Python, PyMEL, and nCloth
Chapter 6: Producing Dust Puffs, Fog, Trailing Smoke, and Fireballs with Rigid and Fluid Dynamics
Chapter 7: Animating Fire, Water, and Damage with Effects, Fluid Effects, Deformers, and Textures
Chapter 8: Building Reference Models and Motion Tracking with Maya and MatchMover
Chapter 9: Combining nCloth, nParticles, and Fluid Effects to Create Complex Destruction
Chapter 10: Preparing, Rendering, and Combining Render Passes
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