Learn how to create production characters in Maya and prepare them for rigging and animation. In this project Jay Edwards, now a senior modeler at Digital Domain, takes us through the workflow he used to create caricatures of famous people when he was working on the Headcases animated tv-show for VFX house Red Vision in London.
This tutorial is created for Maya users who have some modeling experience already and wish to take their character modeling skills to the next level with focus on topology for easy rigging and nailing concept sketches from a character designer in a model.
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