In this course, instructor Alan Thorn takes you through the basics of
Blender and Gimp while teaching asset creation pipeline, and follows up by
teaching you how to import those assets into Unity while setting up a
playable game environment.
01-Introduction
02-Exporting via Blend Scenes
03-Exporting via FBX Files
04-Sharp Edges and Edge Split
05-UV Maps and Basic FBX Settings
06-Overriding Mesh Scale Factor
07-Coordinate Space Conversions
08-Converting Between Coordinate Spaces
09-Preparing for Final Export
10-Final Export
11-Modular Environments and Prefabs
12-More Prefabs
13-Building a Scene
14-Lighting a Scene
15-Lightmapping
16-First Person and Collisions
17-Adding Final Touches
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