Duration 8h 26m Project Files Included MP4
In this 3dsMax tutorial we’ll use an edge modeling method to begin building our Maserati Gran Turismo. Computer generated cars are a staple of film and commercial projects. Whether the
parts all fly together before our eyes in a commercial meant to show off superior engineering, or the car is tossed around by gigantic creatures in a feature film, there is a need to create 3D automotive models.
The different parts of a car present specific challenges but also provide certain advantages. The workflow for creating a car can vary, from using splines and surfaces to box modeling.
Once we’re happy with the shape, we can cut the panels apart and add thickness. We’ll cover methods for maintaining hard edges and smooth contours. We’ll cover the common polygon
modeling tools as well as some new tools in the Modeling Ribbon that will make certain tasks much easier.
It’s a big project, but we’ll go step by step so that by the end, you’ll have created a 3D car from scratch and by the end of this 3ds Max training you’ll have the knowledge you need to build your own vehicle.
01. Introduction and project overview
02. Setting up the reference images
03. Modeling the wheel arches
04. Connecting the wheel arches
05. Reshaping the side of the car
06. Extending up the side of the car
07. Building across the A-pillar
08. Modeling the roof
09. Creating the front of the car
10. Modeling the hood
11. Splitting the side panels
12. Building the front bumper
13. Finishing the front bumper
14. Blocking in the rear
15. Finishing the rear end
16. Blocking in the tail light area
17. Modeling the spoiler
18. Beginning to model underneath the rear end
19. Finishing the plastic details of the rear end
20. Finishing the rear end details
21. Adding thickness to the panels
22. Modeling the belly pan
23. Creating the window seals
24. Modeling the windows
25. Building the door handle recess
26. Modeling the door handle
27. Modeling the windshield trim
28. Creating the side mirrors
29. Building the grill
30. Modeling the grill screen
31. Modeling the main headlight elements
32. Finishing the headlight
33. Creating the tail light
34. Modeling the fuel port
35. Adding the vents on the fender
36. Modeling the rims
37. Finishing the rims
38. Modeling the tire
39. Completing the wheels
40. Modeling the reverse scoops of the hood
41. Cleaning up the scene
Oboom :https://www.oboom.com/BZ37H66Q/Digital.Tutors.-.Automotive.Modeling.in.3ds.Max-GAAKS.part1.rar
https://www.oboom.com/P5V5BF9Q/Digital.Tutors.-.Automotive.Modeling.in.3ds.Max-GAAKS.part2.rar
https://www.oboom.com/HUXJ9GNK/Digital.Tutors.-.Automotive.Modeling.in.3ds.Max-GAAKS.part3.rar
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