This set of tutorials will provide you with a firm understanding of MODO’s rigging tools. We’ll start by learning the basics, like how to parent objects, establish solid naming conventions, and how to build joint chains.
We’ll then get into more challenging topics like how to work with MODO’s Inverse Kinematics system, how to link channels and how to work with deformers. We’ll also learn how to morph geometry for facial animation. By the end of this training, you’ll have the knowledge you need to start rigging your own assets in MODO!
Oboom :https://www.oboom.com/B6QYXIW7/Digital.Tutors.-.Introduction.to.Rigging.in.MODO-GAAKS.rar
Uploaded :http://uploaded.net/file/s3y6xwob
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