Throughout these tutorials we’ll go through the process of creating custom 3D character animation in
Maya to work within established motion capture clips.
We’ll discuss the concerns of keyframe 3D animation to be used in tandem with motion capture data,
planning the custom animation and the importance of reference. Next, we’ll modify a character rig to be
used in conjunction with a motion capture skeleton. Then, we’ll create key poses, animating the root and
feet, animating the spine and head, animating the arms and hands and doing final polish of the
animation. By the end of this tutorial, you’ll have a more thorough understanding of how to create
custom 3D character animation that fits seamlessly with motion capture animation.
Oboom :https://www.oboom.com/PIFKDFDL/Digital.Tutors.-.Adding.Keyframe.Animation.to.Motion.Capture.in.Maya-GAAKS.rar
Uploaded :http://uploaded.net/file/mhemw9mx
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