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Duration 2hr 16m.
Project Files Included.
In this series of tutorials we’ll discuss the major foundations of scripting with C# in Unity and
apply what we’ve learned into a mini project. To start out, we’ll look at the core workflow for
creating and executing scripts in the Unity Editor.
Then we’ll learn about the core fundamentals that are used when scripting in Unity such as
creating and manipulating variables, understanding the different types of operators, and how we
can create instructions for our game objects using functions. We’ll also jump into creating logic
with conditional statements, loops, and basic arrays.
Finally, we’ll take what we’ve learned and apply it to creating a simple physics based rolling
ball game.
01. Introduction and project overview
02. Creating and applying scripts
03. Creating variables
04. Assignment and arithmetic operators
05. Logical and comparison operators
06. Using if statements
07. Using switch statements
08. Creating functions
09. Creating loops
10. Using basic arrays
11. Project: Moving the ball
12. Project: Setting up the camera
13. Project: Collecting coins
14. Project: Creating a coin counter gui
15. Project: Creating the killbox
16. Project: Setting up the finish line
Image may be NSFW.
Clik here to view.
Oboom :
https://www.oboom.com/PYQR39BQ/Digital.Tutors.-.Introduction.to.C#.in.Unity-GAAKS.rar
RapidGator :
Uploaded :
http://uploaded.net/file/eqozaski
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