Released 2008
We start with a project overview taking a look at some references and how to organize your work in Maya with good naming conventions and display layers the way it would be done in a production environment. We then start modeling with polygons and converting over to sub d’s for some of the detail work. The Sand Speeder has a high level of detail in the engine area so we look at references for different types of engines as we work towards the result we want. You’ll learn how to go from a very low res base mesh and gradually build up the detail and maintain quads.
Then laying out UV’s, going to Photoshop and Zbrush for textures and final details.
This tutorial was created for Simply Maya by Jason Edwards who is a Senior Modeler at Digital Domain. He’s currently in the process of creating his own 3D graphic novel “Outlaws Tales” which you can follow along with on his personal website.
Oboom :
https://www.oboom.com/T2SAMK7D/Simply.Maya.-.Sand.Speeder-GAAKS.part1.rar
https://www.oboom.com/2E8IYGM2/Simply.Maya.-.Sand.Speeder-GAAKS.part2.rar
RapidGator :
Uploaded :
http://uploaded.net/file/lj6x4715
http://uploaded.net/file/jbtgwfy7
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